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Realm vs. Realm

http://elderscrollsonline.com/en/

It appears there will be  a BIG emphasis on realm vs realm vs realm play. The three factions attempting control of Cryodil are Daggerfall Covenant, Ebonheart Pact and the Aldmeri Dominion. You can get a detailed description of the realms from the website following the link above. Anyone who is a veteran of the series knows about the separate realms. So I will talk about realm vs realm play.

How RvRvR works;
1) Consequences for being killed. In DAOC when you died you were hammered with huge Exp loss and Money and equip loss. Anything in your inventory not equipped was dropped along with some cash and a chunk of Exp. This alone solves the Guild Wars 2 ZERG play style. Strategy and teamwork rule the day because you can just die over and over bashing your brains into a wall for a hour until you wear them down. Death like real life were avoided if possible.

2) Meaningful rewards. If we take this keep and its holy relic we will be gods! In guild wars you get some points that go to a server ranking that no one really cares about.
Make a kill/death ratio ladder along with guild RvRvR rankings along with really valuable in game rewards. You will get people involved. Tie this with (1) and you have great game play.

How RvRvR doesn't work:
1) lack of cohesion. Give me a large raid UI and commander map interactions. Without a realistic way for teams to work as teams you will have Zergs where numbers rule and strategy's don't work. It's bum rush the gate every time front on same Zerg vs Zerg roll over strat. (5 hour long siege in GW2 because no one is coordinated is not fun)

2) Meaningful. DAOC had you pulling Excalibur or the ARK from successful sieges. If you controlled certain RvRvR objectives a HUGE open PVE dungeon opened that had the best loot and Exp (and PVP as faction control shifted as soon as RvRvR objectives changed and it dod not kick you out if you were already in. Nothing like getting rolled from behind by another faction as your fighting a PVE boss) Make the personal and Guild rewards BIGGER.

3) TEAMWORK:
Games are going casual. MMO's included. Dungeon finder’s instant ques, ZERG strategies. These all allow for you to play 5 hours in a MMO without ever saying a word to anyone! This atmosphere does not promote teamwork. 5 man dungeons and raids and open world events means you don't actually have to get to know a group of players!

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